Browsing by Author "Finch, Sherman"
Now showing items 1-9 of 9
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Thomas, Andre; Bologan, Anatol; Carruthers, Steve; Finch, Sherman; Pedersen, Susan; Spurgeon, Janet L.; Stoenescu, Livia (Triseum, 2016-06-15)True to the life of the Medici, students must balance relationships with powerful city-states, merchant factions and the Catholic Church to build and maintain a financial empire and play a pivotal role in the creation of ...
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Becker, Kaitlyn Cheri (2016-01-08)This work explores the use of speech as an interface for efficient field data collection. This exploration was conducted using the open source data collection application Field Book as a platform. The augmented interface ...
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Li, Yun (2018-11-14)Since the invention of the first recording device in the 1800s, the film and music industries began designing and implementing non-speech audio in their production process. In the field of education, sound was intensively ...
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Besly, Alyssa Miel Adcock (2018-04-30)The purpose of this study is to explore the potential benefits of simulation training technology as a supplemental tool for educators teaching students with autism spectrum disorder. Special educators have little to no ...
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Brown, Sarah AnneDespite its abstract nature, Blind Vaysha was nominated for an Oscar, even when competing Disney short Inner Workings, produced on a much higher budget, was not (Victoria, 2017). Blind Vaysha told the story of a young girl, ...
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Mitchell, Lexi Ariel (2020-01-09)Exploration of research linked to game-based-learning has suggested evidence that this approach may be suitable in encouraging children to learn about self-regulation or self-control. During early childhood, it is especially ...
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House, Daniel Ray (2018-05-25)A novel taxonomy for character progression in Massively Multiplayer Online Role-Playing Games (MMORPG’s) was developed into three main functions: the identification, classification, and nomenclature of character progression ...
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Arita, Janelle (2015-04-24)The purpose of this study is to explore the role of materiality in tangible interaction design for young children. We specifically target children aged 4 to 6 years old because of societal trend of early exposure to touch ...
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Burke, Eric (2015-07-28)Pilot errors caused by heads-down time or misinterpretation of published instrument approach procedures have been attributed to multiple incidents of fatal controlled flight into terrain while approaching airports in ...